E- Sports: stress & videogames

Over the past century in sport psychology, stress has been a major topic of study.

One of the most cited definitions is by Selye (1956), who defines stress as “a nonspecific, activation response exhibited by the organism when faced with an unforeseen need or adapting to a disorganizing novelty.” Much is understood about the influence of stress in sports performance; however, little is known about what happens in an e-sports performance.

The most recent systematic review on stress in gamers comes from the University of Leipzig (Leis & Lautenbach, 2020), which collects 17 studies on stress in e-sports. Stress stems from:

  • internal factors – age, gender, previous experiences
  • external factors – game environment, presence of audience, game results

Stress in e-sports should be monitored at 3 different moments: baseline (resting condition), competition (the event) and post competition (post event). The levels of stress and activation depending on the type of video game and if it is a competitive or non-competitive session.

To lknow more read the full article by Emiliano Bernardi on Horizon Psytech & Games

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